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Hat-Trick walkthrough Midfield play

  • 1. Game setup

    1. Game setup

    The game setup is fairly simple: [1] Setup the player cards so as to make a pitch (don’t change the player numbers) . In this tutorial we won’t be using star players. Blue manager will sit on the left, red one – on the right. [2] Place the 3 corresponding goalkeeper cards (also star-less) on the opposite edges of the pitch. [3] Shuffle your action cards to make a deck and place them within the hand’s reach. [4] Take 3 top-most action cards from your deck. [5] Determine the starting team (i.e. by flipping a coin) and put the ball on their player number 6.
  • 2. Play a card

    2. Play a card

    [1] Both managers play a card from their hand. [2] They immediately draw a new card from the corresponding decks. [3] The cards are revealed.
  • 3. Move I

    3. Move I

    [1] Action cards have footballs either on the left or right edge – we can move a player on the side corresponding to the action card we played this turn. [2] We can see that both managers will be moving their player on the same side. [3] If the blue manager played e.g. the card no. 3, he/she would be moving a player on the opposite side of the pitch.
  • 4. Move II

    4. Move II

    The attacking manager (on the ball) begins by moving his player (WITHOUT THE BALL) one space forward or backward. [1] He chooses to move his player no. 5 forward, subsequently swapping places with the opposing no. 8. [2] Next, the player on the ball must pass it sideways to the closest teammate IN THE SAME LINE. Next, the defending team moves. [3] The player no. 6 can’t move forward because the player with the ball (red no. 7) is UNMOVABLE during the move phase. [4] So, the blue manager moves player no. 6 backward, swapping places with the red no. 11. NOTE: It is possible to “undo” the opponent’s move – the blue manager could do it by moving his/her no. 8 backward.
  • 5. Action (Short Pass)

    5. Action (Short Pass)

    Once the move has been completed, the attacking team perform the action from their action card. [1] Here, we have a short pass (yellow). [2] The action from the defending team’s card is ignored. [3] When resolving the short pass we look at the LINE WITH THE BALL and compare the attacking (upper) footballs of the attacking players and the defending (lower) footballs of the defending players. Moreover, both managers add up to their teams’ total the footballs from the action cards played this turn. The attacking team wins 10 (7 from the players and 3 from the card) to 2 (1 from the player and 1 from the card) so the pass is successful. [4] The ball travels one line forward to their player with the lowest number. That’s the end of the turn.
  • 6. New turn

    6. New turn

    [1] The used cards go onto the discard pile. [2] Both managers play a new card. [3] They immediately draw new ones so as to have 3 cards.
  • 7. Move III

    7. Move III

    [1] The cards are revealed. The attacking team’s card (red) has footballs on the left edge. The attacking manager moves the player no. 10 forward, entering the penalty area. [2] Right after the attacking team’s move the player with the ball must (if possible) pass it sideways to the closest teammate in the same line. The player no. 11 receives the ball. [3] The defending card has footballs on its left edge. The blue manager moves no. 4 backward, entering one of the 4 empty spaces on the pitch.
  • 8. Action (Long Ball)

    8. Action (Long Ball)

    This time the attacking player played the long ball (orange). [1] Here, we also calculate the attackers’ versus the defenders’ footballs (adding up the footballs from the action cards), we do it, however, in the destination line. [2] Since it is a long ball, the attacker can choose (after both teams moved), whether he/she wishes to pass the ball 1, 2 or 3 lines forward. Tha attacker has decided to pass the ball 2 lines forward. The defending team wins 8 to 6 so the pass is unsuccessful. The ball is intercepted by the defending player with the lowest number (2) IN THE DESTINATION LINE. NOTE: In case of an unsuccessful short pass, the ball is intercepted by the opponent with the lowest number IN THE LINE WITH THE BALL.
  • 9. Move IV

    9. Move IV

    The managers discarded the cards from the previous turn and played new ones (drawing the replacements). This time it is the blue manager that starts since it is the blue team that have the ball. [1] The footballs are on the right edge of the blue action card, so the blue manager decides to move forward the player no. 7. [2] The player with the ball plays it sideways to the closest teammate in the line, that is – to no. 4. Next, the red team move. [3] Seeing that the opponent is going for dribbling, their manager moves the player no. 9 forward.
  • 10. Action (Dribble)

    10. Action (Dribble)

    [1] The attacking manager played the last type of action available in Hat-Trick, that is – the dribbling (green). When resolving a dribble it is the player on the ball vs the player right before him. [2] The attacking player uses his attacking (upper) footballs. [3] The opposing player uses his defending (lower) footballs. As always we add up the footballs from the action cards and we have a draw 3:3. [4] The draws are always won by the team that played a stronger card (with more footballs), that is red (2:1). Their player receives the ball. If the attacker had won, he would have moved 1 space forward WITH THE BALL.
  • 11. Move V

    11. Move V

    There are new cards on the table. [1] The attacking team (red) goes first, moving player no. 6 forward. [2] Instantly, no. 6 receives the sideways pass as he is the no. 9’s closest teammate in the line. Thus, the blue no. 3 cannot retreat as the player with the ball is IMMOVABLE. [3] The blue manager decides to retreat no. 5.
  • 12. Action and Scoring Opportunity

    12. Action and Scoring Opportunity

    [1] Once the moves have been completed, the attacking manager performs his/her action from the card – this time it is a short pass, so we calculate footballs in the line with the ball. [2] The short pass is successful as the attacking team have 9 football (6 from the players and 3 from the cards) while the defending team only 6 (3 from the player and 3 from the card). [3] Since the short pass is successful, the ball goes one line forward. The attacking team has managed to reach the final line of the pitch, triggering the SCORING OPPORTUNITY phase.

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